3D image creation/ Hyper-realistic Avatar Creation
UpworkNGNot specifiedintermediateScore: 39
3D RenderingCharacter DesigncomfyuiStable DiffusionLoRaAI Image Generation
We are building a next-generation AI-powered fashion platform and need an experienced 3D / Computer Vision engineer to build a Doji-style avatar generation system with high consistency across:
Identity likeness
Pose normalization
Body density / proportions
Multi-session regeneration stability
This is NOT a basic cartoon avatar project. We are aiming for a commercially deployable, scalable avatar pipeline suitable for a fashion-tech product.
We are looking for someone who understands 3D human modeling, parametric body models, mesh optimization, and consistent avatar reconstruction from user inputs.
Create a system that generates:
A stylized (Doji-like) avatar
From user inputs (photos, measurements, or both)
With consistent pose, body proportions, and mesh density
Suitable for fashion try-on, outfit simulation, and rendering
Exportable as GLB/GLTF for app integration
We have already explored:
Parametric face modeling (DECA-level identity reconstruction)
Landmark-based fitting (face_alignment, mediapipe)
Multi-view fitting attempts
Placeholder UV mapping → discovered texture distortion issues
Basic GLB exports
Pose normalization challenges
Identity drift across regeneration sessions
Inconsistent body mesh density between generations
Variation in pose when user uploads different images
Inconsistent topology when regenerating the same user
Core Problems We Need Solved
1️⃣ Identity Consistency
If a user generates their avatar multiple times:
Face identity must remain stable
Body proportions must not change
Mesh topology should remain consistent
No random density variations
We need deterministic or near-deterministic generation.
2️⃣ Pose Normalization
Regardless of input photo pose:
Output avatar must be in standardized A-pose or T-pose
No leaning / asymmetric shoulders
No camera distortion baked into mesh
We need:
Pose extraction
Canonical re-projection
Pose-independent body reconstruction
3️⃣ Body Density & Topology Consistency
We need:
Fixed vertex count
Stable mesh topology
Consistent UV layout
Production-ready mesh for clothing fitting
This is critical for:
Outfit draping
Simulation
Size estimation
Vendor interoperability
4️⃣ User Input Pipeline
We want flexibility in user input:
Possible inputs:
2–4 photos (front, side, optional back)
Height
Weight
Gender selection
Optional body measurements
Optional LiDAR capture (future phase)
We need guidance on:
Minimum viable input set
Tradeoffs between measurement-based vs photo-based reconstruction
How to reduce user friction while preserving accuracy
🧠 Technical Direction (Open to Improvement)
We are open to approaches such as:
SMPL / SMPL-X based pipeline
Neural body reconstruction with canonical mapping
Parametric body + stylized retargeting
Face identity embedding + body param fitting
Hybrid photogrammetry + parametric modeling
Differentiable rendering pipelines
We want expert recommendations.
📦 Deliverables
End-to-end avatar generation pipeline
Consistent mesh topology
GLB export
Clean UV mapping
Texture baking pipeline
Pose normalization system
Identity consistency across sessions
Documentation of architecture
Recommendations for scaling to production
Bonus:
Real-time generation optimization
Backend-ready containerization
Vendor SDK architecture suggestions
🧑💼 Ideal Candidate
You have experience in:
3D human reconstruction
SMPL / SMPL-X / STAR models
Computer vision
Mesh processing
UV unwrapping
GLTF/GLB export
Python + PyTorch
Blender automation
Differentiable rendering
Avatar systems
AR / fashion tech preferred
You must demonstrate:
Previous avatar or human reconstruction work
Strong understanding of pose normalization
Understanding of deterministic mesh topology
Experience preparing meshes for clothing simulation
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