Build a facial rig in maya

UpworkUSNot specifiedexpertScore: 47
3D Rigging3D ModelingAutodesk Maya
Job Description Here's the rig system I want to achieve : https://www.youtube.com/watch?v=PhOqTXWrYrA It's simplistic and not complicated but properly planned out I’m looking for an experienced Maya rigger to build a modular facial rig system that can be wrapped/conformed onto different character heads and reused across multiple meshes. The system must: Attach/wrap to different head topology Follow the surface cleanly Be reusable (not a one-off rig) Be clean, organized, and animator-friendly Facial Controls Required Brows, eyes, eyelids Cheeks, nose Full lip system (roll, thickness, corner tension, compression, stretch) tongue controls Lip shaping is very important — needs strong deformation quality. Modular Options female variation (lashes, fuller lip shaping presets) Blush control on cheeks (shader/attribute-driven, with intensity control) Transfer Workflow Clean method to apply rig to new head mesh Scale/orientation matching Prefer some automation (Python/MEL) to attach to models Deliverables Maya rig file Any scripts/tools created Short documentation Demo showing rig applied to at least 2 different heads When Applying Please include: Examples of facial rigs you’ve built Experience with reusable systems Your technical approach Timeline
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Client

Spent: $16,150.92Rating: 5.0Verified